Tuesday, 1 June 2010





the images are ordered bottom to top.
the first image shows the polygon mesh at its lowest level as it is when it is imported to mudbox. the next image is of the mesh with some sculpt work done around the eyes.
third and final images are of the mesh with some more detail around the mouth and eyes.

mudbox

the next step in my work is to put my model into mudbox so that i can do a paint displacement and build up the features such as cheek bone structure and brow height.

ear patch modelling




in this post you can see the way that i have patch modelled my ear separate from the head, just to make things easier, and i then later attached it to the head.

more from silo




these are the final silo images as the development of the head is now finished and is now needing to move onto the next step and consequently the next program, mudbox.

images of the ear are to follow as it was made separately.

Photo-realism




images from my current project on photo realism.
The above images are some of the first from my polygon mesh i have been modelling in Nevercenter Silo. Starting with the topology around the eye and then moving down to the mouth. These three images show the steps i have taken to get the basic shape of my reference photos.

Friday, 5 March 2010

Photo-realism

the beginnings of my head are looking good and is already taking a basic human shape.