Tuesday, 1 June 2010

eye render

im really pleased with my new eyes and they have all the attributes i wanted such as realism. you can see the part i made translucent and with the iris texture behind showing through. i also put a plain black lambert shaded object behind the pupil so that it always renders a pure black.

another aspect of realism i have applied to this model is a bump map on the iris just so that through mental ray shadowing it appears more vivid.

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