I realised that the eyes as seen on the last post didn't look that real so after researching the eye and watching some tutorials i found that making the eye in relation to its anatomy works better. by that i mean modelling and texture the iris behind a see through material.
on the top image you can see the workspace with the eye on show texture mode (6 on keyboard). you can see the ramp translucency map applied to make part of the eye see through.
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