Wednesday, 2 June 2010
final render
these are the final renders of my photo-real head. i a, pleased with it as my first attempt but there are things that i would change in the hair and eyelashes.
Tuesday, 1 June 2010
eyelash and eye render
eyelashes
eye render
im really pleased with my new eyes and they have all the attributes i wanted such as realism. you can see the part i made translucent and with the iris texture behind showing through. i also put a plain black lambert shaded object behind the pupil so that it always renders a pure black.
another aspect of realism i have applied to this model is a bump map on the iris just so that through mental ray shadowing it appears more vivid.
eye
I realised that the eyes as seen on the last post didn't look that real so after researching the eye and watching some tutorials i found that making the eye in relation to its anatomy works better. by that i mean modelling and texture the iris behind a see through material.
on the top image you can see the workspace with the eye on show texture mode (6 on keyboard). you can see the ramp translucency map applied to make part of the eye see through.
maya!?! :@
Finally managed to get my model to open in maya and managed to figure out how to get all the maps attached. basically a century of trial and error. in this you can also see my first attempt at making and eye. i did this by attaching a ramp texture and playing with the settings to get the eye pattern.
mudbox close-ups
In this close up image of the eyes taken from mudbox you can see the detail in the skin and the pour effect i have made. it was a struggle to get the eye lids to look the way that they do and this was accomplished by building up around that area then using the knife tool to cut deep into the mesh and finally pinching in the line made by the knife.
mudbox
the next step in my work is to put my model into mudbox so that i can do a paint displacement and build up the features such as cheek bone structure and brow height.
ear patch modelling
more from silo
Photo-realism
images from my current project on photo realism.
The above images are some of the first from my polygon mesh i have been modelling in Nevercenter Silo. Starting with the topology around the eye and then moving down to the mouth. These three images show the steps i have taken to get the basic shape of my reference photos.
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