Wednesday, 2 June 2010
final render
these are the final renders of my photo-real head. i a, pleased with it as my first attempt but there are things that i would change in the hair and eyelashes.
Tuesday, 1 June 2010
eyelash and eye render
eyelashes
eye render
im really pleased with my new eyes and they have all the attributes i wanted such as realism. you can see the part i made translucent and with the iris texture behind showing through. i also put a plain black lambert shaded object behind the pupil so that it always renders a pure black.
another aspect of realism i have applied to this model is a bump map on the iris just so that through mental ray shadowing it appears more vivid.
eye
I realised that the eyes as seen on the last post didn't look that real so after researching the eye and watching some tutorials i found that making the eye in relation to its anatomy works better. by that i mean modelling and texture the iris behind a see through material.
on the top image you can see the workspace with the eye on show texture mode (6 on keyboard). you can see the ramp translucency map applied to make part of the eye see through.
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