Tuesday, 1 June 2010

maya!?! :@

Finally managed to get my model to open in maya and managed to figure out how to get all the maps attached. basically a century of trial and error. in this you can also see my first attempt at making and eye. i did this by attaching a ramp texture and playing with the settings to get the eye pattern.

mudbox finished

This is the finished mudbox model with texture and is now ready to be imported to maya.


in these images you can see in more detail the mouth and ear regions. at the top there is a screen shot of the head in its final stage of mudbox ready to have the texture applied.

mudbox close-ups

In this close up image of the eyes taken from mudbox you can see the detail in the skin and the pour effect i have made. it was a struggle to get the eye lids to look the way that they do and this was accomplished by building up around that area then using the knife tool to cut deep into the mesh and finally pinching in the line made by the knife.




the images are ordered bottom to top.
the first image shows the polygon mesh at its lowest level as it is when it is imported to mudbox. the next image is of the mesh with some sculpt work done around the eyes.
third and final images are of the mesh with some more detail around the mouth and eyes.

mudbox

the next step in my work is to put my model into mudbox so that i can do a paint displacement and build up the features such as cheek bone structure and brow height.

ear patch modelling




in this post you can see the way that i have patch modelled my ear separate from the head, just to make things easier, and i then later attached it to the head.