Finally managed to get my model to open in maya and managed to figure out how to get all the maps attached. basically a century of trial and error. in this you can also see my first attempt at making and eye. i did this by attaching a ramp texture and playing with the settings to get the eye pattern.
Tuesday, 1 June 2010
maya!?! :@
Finally managed to get my model to open in maya and managed to figure out how to get all the maps attached. basically a century of trial and error. in this you can also see my first attempt at making and eye. i did this by attaching a ramp texture and playing with the settings to get the eye pattern.
mudbox close-ups
In this close up image of the eyes taken from mudbox you can see the detail in the skin and the pour effect i have made. it was a struggle to get the eye lids to look the way that they do and this was accomplished by building up around that area then using the knife tool to cut deep into the mesh and finally pinching in the line made by the knife.
mudbox
the next step in my work is to put my model into mudbox so that i can do a paint displacement and build up the features such as cheek bone structure and brow height.
ear patch modelling
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