
these are the final renders of my photo-real head. i a, pleased with it as my first attempt but there are things that i would change in the hair and eyelashes.
im really pleased with my new eyes and they have all the attributes i wanted such as realism. you can see the part i made translucent and with the iris texture behind showing through. i also put a plain black lambert shaded object behind the pupil so that it always renders a pure black.
I realised that the eyes as seen on the last post didn't look that real so after researching the eye and watching some tutorials i found that making the eye in relation to its anatomy works better. by that i mean modelling and texture the iris behind a see through material.
Finally managed to get my model to open in maya and managed to figure out how to get all the maps attached. basically a century of trial and error. in this you can also see my first attempt at making and eye. i did this by attaching a ramp texture and playing with the settings to get the eye pattern.
In this close up image of the eyes taken from mudbox you can see the detail in the skin and the pour effect i have made. it was a struggle to get the eye lids to look the way that they do and this was accomplished by building up around that area then using the knife tool to cut deep into the mesh and finally pinching in the line made by the knife.


